Judy is an artist and designer working with textiles, metal, industrial materials, and tinkers with electronics. Her approach of using recycled materials is innovative as form of rapid prototype. She believes in sketching all her ideas, playing with a range of materials and her final work is expressive and full of character. At the moment she is a student of architecture and plans to fuse all her experiences as artist, designer and maker in her new work. She designed CoffeeBots! robots with personality. Her work was published by Make Magazine in volume 34, on Make Projects. She reproduced a patent model of the earliest washing machine for a new book "Building a Better Mouse Trap" by Alan Rothschild and she was the technical illustrator for the 3rd Edition of "Getting Started with Arduino" Her latest art and science project was at the Exploratorium Museum, on her research based on Textiles, Geometry and Sea Creatures. She is the founder and creative director of Teach Me To Make, an educational outreach program providing hands-on art and technology workshops to a wide range of students from the Bay Area to the Fire Camp at the Imperial College in London, at the Museum of Science in Israel, Maker Faire Shenzhen, Tsinghua University in Beijing and Mini Maker Faire Chengdu.
Michael Shiloh teaches electronics and mechanics with an intuitive approach, by showing how to build gadgets, contraptions, robots, and kinetic sculptures. Michael teaches adults and children at museums, schools, universities, conferences, and special events.
Michael has taught at numerous institutions including the California College of Art, San Francisco State University, The Art Institute, San Jose Tech Museum of Innovation, Stanford University, and Make Magazine's art and technology Make Mobile, bringing Maker Faire projects to under-served schools. He leads the largest event at Make magazine's annual Maker Faire, where an estimated 3000 children and adults build gadgets and contraptions from discarded electrical devices at his MAKE Play Day workshop. Michael's background includes a profession in engineering, a lifetime of curious tinkering, and creating experimental machine art with groups such as Survival Research Labs. His work reflects an open source approach to creating and sharing knowledge.
Teaching experiences such as mentoring for individual projects, leading non-conventional classes, and public speaking have made Michael an effective and popular teacher. Michael's art includes robotic sculpture and experimental furniture incorporating concrete and broken glass. He has designed embedded hardware and software for high-speed image processing, robotic and industrial control, and co-founded a company which designs and builds electronics for inventors, artists, and hobbyists.